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Tribal Knights Art

I was the Lead 3D Artist on Tribal Knights at Chickmania Entertainment. I was responsible for designing and creating all 3D assets, as well as pre-rendering them into sprites for in-game use. Drawing inspiration from classic retro RTS titles, I focused on capturing a strong sense of nostalgia while ensuring the assets functioned effectively within the game’s visual style.

This project showcases a marketing animation created using the original 3D models, an in-game progression animation demonstrating how the pre-rendered sprites are used in context.

One of the key technical challenges was ensuring that environment props blended seamlessly across multiple background types. To solve this, I developed a custom tool that allowed for rapid fine-tuning of sprite alpha values, ensuring consistent visual integration regardless of the background.

the environment props needed to have an Alpha map that allows the prop to blend in into multiple backgrounds and colors, which led
me to develop a tool in Substance Designer to allow me to create such an alpha map from multiple pre rendered passes.