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Firas Maayah
Firas Maayah
Technical & 3D Artist
Idaho, United States

Summary

I am a Technical Artist and a 3D Artist with a background in Architecture and practical experience in game development. My expertise covers modeling, texturing, rendering, and technical art, with a specialization in optimization, shaders, and procedural tool development. I enjoy bridging artistic vision with technical solutions, creating efficient workflows and assets that enhance both performance and creativity. My career focus is on growing within technical art and game design, contributing to projects that balance innovation with solid execution.

Skills

Rendering3D Modeling3D VisualizationHard Surface ModelingLightingGame DesignGame DevelopmentShadersproduct modeling3D desgin Parametric DesignProdedural Shaders

Software proficiency

grasshopper
grasshopper
AutoCAD
AutoCAD
Photoshop
Photoshop
Revit
Revit
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Rhinoceros
Rhinoceros
3ds Max
3ds Max
tyflow
tyflow

Productions

    • Mobile Game
      Tribal Knights
    • Year
      2024
    • Role
      Lead 3D artist / Technical Artist
    • Company
      ChickMania
    • Mobile Game
      Cars! Boom Boom!
    • Year
      2023
    • Role
      Lead 3D Artist
    • Company
      ChickMania

Experience

  • Technical Artist at ChickMania Group
    Amman, JO
    March 2024 - Present

    - Created optimized shaders, VFX, and particle systems.

    - Built procedural tools, including a city generator for level design.

    - Developed custom tools for icons, sprites, and textures.

    - Improved workflows and pipelines in collaboration with artists and programmers through custom tools.

  • Lead 3D Artist at ChickMania Group
    Amman, JO
    June 2021 - March 2024

    - Worked on 2 released mobile games; “Cars! Boom! Boom!” and “Tribal Knights”

    - Created optimized low/high-poly assets, characters, and environments for gameplay and marketing in multiple styles.

    - Produced animations and VFX

    - Designed workflows and optimized pipelines with programmers.

    - Collaborated with concept artists to achieve efficient visual results.

    - Managed projects, led artists, and trained interns.

    - Organizing and optimizing workflows to achieve the desired artistic vision.

  • Interior Design Team Leader / Technical Specialist at Candles
    Irbid, Jordan
    July 2020 - May 2021

    - Creating and managing an interior design library that includes realistic materials and furniture models.

    - Creating parametric models for increased efficiency.

    - Creating hyper realistic renders and animations.

    - Training employees and troubleshooting technical problems.