I am a Technical Artist and a 3D Artist with a background in Architecture and practical experience in game development. My expertise covers modeling, texturing, rendering, and technical art, with a specialization in optimization, shaders, and procedural tool development. I enjoy bridging artistic vision with technical solutions, creating efficient workflows and assets that enhance both performance and creativity. My career focus is on growing within technical art and game design, contributing to projects that balance innovation with solid execution.
- Created optimized shaders, VFX, and particle systems.
- Built procedural tools, including a city generator for level design.
- Developed custom tools for icons, sprites, and textures.
- Improved workflows and pipelines in collaboration with artists and programmers through custom tools.
- Worked on 2 released mobile games; “Cars! Boom! Boom!” and “Tribal Knights”
- Created optimized low/high-poly assets, characters, and environments for gameplay and marketing in multiple styles.
- Produced animations and VFX
- Designed workflows and optimized pipelines with programmers.
- Collaborated with concept artists to achieve efficient visual results.
- Managed projects, led artists, and trained interns.
- Organizing and optimizing workflows to achieve the desired artistic vision.
- Creating and managing an interior design library that includes realistic materials and furniture models.
- Creating parametric models for increased efficiency.
- Creating hyper realistic renders and animations.
- Training employees and troubleshooting technical problems.